Z Brush-ingOctober Workshop
An advance Workshop on ZBrush Purpose of this workshop is to help team (modeling) ppl to improve their skillset with basic workflow knowledge for highres character design and intensive surface detailing. Wrokshop Pre-requisits it is necessary for all modlers but other team members are also welcome. Workshop Contents 1- Base Mesh Preparation 2- Differences comparing to old lowpoly model finalization 3- Unwrapping BaseMesh 4- Export Process / Minor Issues / Tips to manage ID's 5- How to take advantage of Layers and SubTools in ZBrush 6- Creating Alpha Maps for ZBrush to achive better results 7- Exporting Issues / Tips / how to play safe 8- Setting shaders in 3dsmax for Rendering with MR/VR 9- Using Disp Maps to aid Texturing Diffuse / Specs / Bumps Workshop Deliverable / Submission Each participant should start by finalizing reference of a dinosaur. as we finish each stage, participants should complete that process and get it reviewed / approved by workshop mentor. Gradually proceeding, by end of workhop you should submit one finished dinosaur model (renderable from 3dsmax). |